ZenF
A downloadable game
This game was made for the GBA Jam 2024 ( https://itch.io/jam/gbajam24 ).
UPDATE: I rewrote ZenF in C / libtonc to address all issues / wishes / complaints mentioned in your comments and by the Jam Jury. Feel free to checkout ZenF_NEW.gba in download section and also the devlog explaining why I had to rewrite it.
ZenF, not to be confused with the german word "Senf" ( = mustard ), is a Zen puzzle game to relax and pass the time.
The game is about flattening towers on a board to cover all tiles and bring the height of all towers to 1.
On how to play the game and about controls you can find a detailed description ingame.
Have fun playing it.
Programming, all graphics and sounds where done by me with the help of WTBasil ( https://wtbasil.itch.io/ ).
I used the agb Rust framework for Gamboy Advanced development ( https://github.com/agbrs/agb ).
Later I rewrote the project from ground up using C programming language and the excellent devKitPro / libtonc Library. ( https://devkitpro.org/ https://github.com/devkitPro/libtonc )
For anyone interested how I made it, I decided to provide the project at github: https://github.com/gordonshamway23/ZenF
Status | Released |
Authors | gordonshamway23, WTBasil |
Genre | Puzzle |
Made with | Rust |
Tags | 2D, Game Boy, Game Boy Advance, Relaxing |
Average session | A few minutes |
Languages | English |
Install instructions
Download the ZenF.gba file and use an gameboy advance emulator like the following :
Desktop applications:
mGBA: https://mgba.io/
NanoBoyAdvance: https://github.com/nba-emu/NanoBoyAdvance
Online Emulator:
44vba: https://gba.44670.org/ ( https://github.com/44670/44vba?tab=readme-ov-file, may not work in Chrome )
Development log
- Rewritten ZenF in C / libtonc34 days ago
Comments
Log in with itch.io to leave a comment.
Wow I'm loving this!
I'm having the same vibes as Link-a-pix or Slitherlink, and it's very relaxing.
I wish we could just hold A or B instead of clicking them, it would feel more playable to me.
Thank very much for your kind words. I'm glad you like my game.
Your idea of holding instead of pressing A or B to switch the different game modes is indead a great idea. I put it on the todo list for post jam work.
Have a nice day.